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SHUTTERBUG

Shutterbug (2024) is a friendly game about discovering the world by taking pictures. It was designed and developed in Unity, as part of my university dissertation, discussing how photography in video games can create a sense of attachment towards virtual spaces.
The design focus of this project was to create an entertaining camera mechanic, that would encourage players to document and connect with the space around them through their personal photo collection. I also aimed to implement a cohesive UI and design a unique collection of 2D characters to bring the world to life.
This project won the 'Best Nominated Character Award' at the University of York Interactive Media Showcase 2024.

GALLERY

Opening dialogue text
Camera UI
Photo check UI (implemented in a later version)
Snail character sprite
Photo capture UI
Skybox cloud

KEY SKILLS / SOFTWARE

All 2D assets in this project were hand-drawn by me in Clip Studio Paint, Photoshop and Adobe Illustrator.

Designing an engaging and varied camera mechanic, dialogue system, photo album and pause menu, with intuitive interaction design. 

This project was designed and developed in the Unity game engine.

Any 3D models that I created were modelled and textured in Blender.

I created and followed a structured time plan in Excel, while monitoring progress and establishing action points in project meetings.

© 2024 Hannah Kelsey

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