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LANDSLIDE

LandSlide (2024) is a speculative design project that aims to suggest how corporations might attempt to address the crisis of increasing biodiversity loss in a dystopian future.
In this fictional context, LandSlide is a popular trading card game, designed to raise awareness of endangered species. Players can collect and battle with cards depicting a wide variety of the planet's plant and animal species. To reflect this, I designed screens for both online battles and in-person AR battles.
I also designed and created a set of physical trading cards and a complementary player guide book; both establishing a consistent visual identity.

Physical card prototypes
Concept draft of the online match screen
Duck card
Turtle card
Physical cards showing the card fronts and backs
AR battle concept
Account page concept design
Wild dog card
Otter card
Player guide booklet front cover

KEY SKILLS / SOFTWARE

Physical card prototypes were made to enhance the plausibility of the design.

All card designs, screen designs, and 2D assets in this project were hand-drawn by me in Clip Studio Paint.

Designed a set of fictional trading cards, a player guide brochure and accompanying promotional material with a consistent visual layout.

This project was designed to address a speculative future, extrapolating upon existing products and data.

This project was pitched and presented alongside additional promotional material.

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