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LANDSLIDE
LandSlide (2024) is a speculative design project that aims to suggest how corporations might attempt to address the crisis of increasing biodiversity loss in a dystopian future.
In this fictional context, LandSlide is a popular trading card game, designed to raise awareness of endangered species. Players can collect and battle with cards depicting a wide variety of the planet's plant and animal species. To reflect this, I designed screens for both online battles and in-person AR battles.
I also designed and created a set of physical trading cards and a complementary player guide book; both establishing a consistent visual identity.
KEY SKILLS / SOFTWARE
Physical card prototypes were made to enhance the plausibility of the design.
All card designs, screen designs, and 2D assets in this project were hand-drawn by me in Clip Studio Paint.
Designed a set of fictional trading cards, a player guide brochure and accompanying promotional material with a consistent visual layout.
This project was designed to address a speculative future, extrapolating upon existing products and data.
This project was pitched and presented alongside additional promotional material.
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