top of page

CAPTAIN COOK: DEAD RECKONING

Captain Cook: Dead Reckoning (2023) was designed and developed as part of an internship with XR Stories in York, in collaboration with the Captain Cook Memorial Museum in Whitby. 
As an intern development team, myself, Poppy Fynes, Quinn McMahon and Marco Ng collaborated closely with the museum team to iterate and develop a high-fidelity game prototype that was both educational and fun.
My personal responsibilities included designing a set of 2D tiles and UI elements for the game's map, as well as writing short narrative snippets and quiz questions based on facts and information provided by the museum.

The game board
End-of-game quiz
Storm icon
Penguin on ice sprite
A section of the narrative journal entry recieved after each turn
The finalised land tiles
The final in-game day
Tile concept options
Wind icon

KEY SKILLS / SOFTWARE

2D tiles and icons in this project were designed and illustrated by me in Clip Studio Paint and Photoshop.

Developing gameplay concepts and designing interactive features alongside game developers. 

Working as part of a dedicated development team and closely communicating with the museum team to understand and realise their needs.

Project assets were shared and managed across the development team using GitHub and Google Drive.

Development tasks were coordinated between team members and progress was monitored using a time plan. 

Creating and delivering presentation / pitch material to the client.

bottom of page